#include "stdafx.h"
#include "TransformComponent.h"

namespace Cinetic
{
    TransformComponent::TransformComponent( std::shared_ptr<GameObject> go ) :
        Component(go),
        m_position(0,0,0),
        m_rotation(Ogre::Matrix3::IDENTITY),
        m_scale(1,1,1)
    {

    }
}